There are 15 playable Hero classes in Cinderwrought[]
Alchemist[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | 5 | 4 |
Movement | Starting Weapon | Starting Armor |
---|---|---|
2 Red Dice | Staff | None |
Abilities:[]
Anytime: Brew a potion at half cost.
Each Quest: Draw "Alchemist's Fire" card.
Barbarian[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
2 | 2 | 8 | 2 |
Movement | Starting Weapon | Starting Armor |
---|---|---|
2 Red Dice | Axe | None |
Abilities:[]
Anytime: Use any weapon with shield or torch.
Bard[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | 5 | 5 |
Movement | Starting Weapon | Starting Armor |
---|---|---|
2 Red Dice | Whip | None |
Abilities:[]
Anytime: Get money back when buying & selling at the armory, or hiring mercenaries or paying their upkeep.
Each Quest: 3 magic spells
Barrelmaster[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | 6 | 3 |
Movement | Starting Weapon | Starting Armor |
---|---|---|
2 Red Dice | Dagger | None |
Abilities:[]
Each Quest: Make a barrel when you search furniture; throw barrel to attack with 2 combat dice. Can't be blocked.
Blacksmith[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | 7 | 3 |
Movement | Starting Weapon | Starting Armor |
---|---|---|
2 Red Dice | Dagger | None |
Abilities:[]
Anytime: Can make any weapon or armor from the Armory, or temporarily improve an existing armor or weapon.
Cleric[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 3 | 5 | 5 |
Movement | Starting Weapon | Starting Armor |
---|---|---|
2 Red Dice | Dagger | Helmet |
Abilities:
Anytime: Swap an uncast spell for any spell not chosen before the current Quest.
Each Quest: 3 magic spells.
Druid[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | 4 | 6 |
Movement | Starting Weapon | Starting Armor |
---|---|---|
2 Red Dice | Staff | None |
Abilities:[]
Each Quest: 6 Magic Spells. Avoid rolling a black skull and pick the next card anytime you parley with a monster.
Farmer[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | 6 | 3 |
Movement | Starting Weapon | Starting Armor |
---|---|---|
2 Red Dice | Staff | None |
Abilities:[]
Each Quest: Roll a red die and pick a food item before each Quest.
Fighter[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1/1 | 2 | 7 | 2 |
Movement | Starting Weapons | Starting Armor |
---|---|---|
2 Red Dice | 2 Daggers | None |
Abilities:[]
Anytime: Wield two weapons when both weapons are weapons that can be used with a torch or shield.
Fool[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | * | * |
Movement | Starting Weapons | Starting Armor |
---|---|---|
2 Red Dice | Staff | None |
Abilities:[]
Each Quest: Roll 3 red dice and divide the sum to determine your Body and Mind Points before each Quest.
Anytime: Reroll any one die, even if it is not your own; subtract 1 Mind Point.
Monk[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
2* | 2 | 5 | 6 |
Movement | Starting Weapons | Starting Armor |
---|---|---|
2 Red Dice | None | None |
Abilities:[]
Anytime: Can move diagonally. When attacking unarmed, Attack Dice always equal current number of Defend Dice.
Paladin[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 3 | 7 | 3 |
Movement | Starting Weapons | Starting Armor |
---|---|---|
2 Red Dice | Dagger | Shield |
Abilities:[]
Each Quest: Choose one -
Heal: Cast a spell to restore 1 Body Point to an adjacent figure; subtract 1 Mind Point.
Shame: Roll 1 combat die. On anything but a black shield, you shame a single enemy that you can see. A shamed enemy loses 1 combat die from their next attack or defense roll (to a minimum of 1).
Ranger[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | 6 | 4 |
Movement | Starting Weapons | Starting Armor |
---|---|---|
2 Red Dice | Dagger | None |
Abilities:[]
Each Quest: 3 Magic Spells. Recover lost thrown weapons even when monsters are visible.
Thief[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | 6 | 4 |
Movement | Starting Weapons | Starting Armor |
---|---|---|
2 Red Dice | Dagger | None |
Abilities:[]
Each Quest: Disarm traps without a toolkit. Search for traps & secret doors even when monsters are visible.
Wizard[]
Attack Dice | Defense Dice | Body Points | Mind Points |
---|---|---|---|
1 | 2 | 4 | 6 |
Movement | Starting Weapons | Starting Armor |
---|---|---|
2 Red Dice | Dagger | None |
Abilities:[]
Each Quest: 9 magic spells. Can cast a spell that swaps places of 2 friendly figures you can see.